KRUGER

The Kruger is a small bipedal walker that sits as the tier III Union unit. It typically is top of the food chain but does occasionally get thrown into mid tier where you must hide behind your larger team mates that can be as high as a tier VI which dwarf your health pool. Don't be fooled by the Kruger's low damage since it fires two bursts of two shots from the 4 guns on its arms every 1.5 seconds making this able to dish a lot of punishment quickly. It has comparable health to it's peers but is slower than most vehicles in low tier.

Tactics
Try to avoid long range duels since the accuracy drops off considerably. Also avoid taking positions on slopes or on top of hills since this decreases accuracy further and can lead to some very frustrating engagements. On Level ground you can hit targets at medium range with a fair degree of accuracy but more often you will only score two hits out of four at best. The tier III units of the other factions are far more accurate and even a lower tier unit can tear you up in a sniper duel. Try to adjust the sights slightly between the two bursts as this seems to increase the odds of hitting the second shot and aim for the largest part of the enemy robot as well. Shooting long range on the move is an act of desperation to hopefully make the enemy hide but you are lucky to score one hit trying that. Doesn't hurt to try though.

Dogfighting ranges are where the Kruger comes into its element and it is still tough to hit the mark with all 4 shots but if you circle them it's harder for them to hit you too. Just remember to keep tracking the target so both 2 round bursts hit their mark and the Kruger seems to have decent accuracy on the move when you are in close. Just avoid going over steep terrain since this almost kills accuracy. Just stay calm and focused on tracking the target and watch those targeting circles like a hawk and the Krueger turret turns pretty quick so tracking most targets isn't too difficult. Kruger is slow so use terrain to cover your approach to the target since you don't ever want to get caught out in the open and forced into a long range duel even with a tier I. If you do get caught out in the open and the enemy is in cover best to make a run for cover instead of slugging it out. Even with low health if you can get close for dogfighting you can make it up. Don't bother with peekaboo which doesn't work even at close range since most of your rounds will hit the terrain you're hiding behind.